~Rules~
- No spamage
- No requests! If you request I will throw a rock at you!!!
- No flameage. Critiques welcomed but you don't want to hurt my feelings... Do you?
~Sigs*~
I made this one for a friend.
I made this one for a friend.
This is the result I got from a tut.
This is the result of a tut.
* I made some of these for friends so you may see them. Please don't accuse me of stealing these.
You could use some work my friend.
On more realistic banners, Overlapping/Shading are REALLY good for depth, I took a long time to learn this, and I am still very bad at containing depth, but once you get it all your work looks perfecto >D
But keep it up, its just not the best, and I think you can do much better ^^
pikamike Wrote:These are awesome!
9.9/10
Thanks.
RanDumb Ness Wrote:You could use some work my friend.
On more realistic banners, Overlapping/Shading are REALLY good for depth, I took a long time to learn this, and I am still very bad at containing depth, but once you get it all your work looks perfecto >D
But keep it up, its just not the best, and I think you can do much better ^^
Thanks for you opinion. I agree. My banners don't seem to have the snap other banners have but I'll work on it. When you say realistic do you mean banners with people or just banners that look nice and real...? Or both... O_O
Realistic as in...well...haha sorry ^^;
When the image isn't cartoony I guess.
See how that pink one is? How it is very cartoony, it works to give it shadows and depth, but it is a vector. But see the Rachet one? It looks more real, because of the lighting and how much the GFX own.
But...yeah. Real people for sure, but you can give everythign depth really.
So having the shadows in front of the guy in your sig give it depth?
Also could cartoony work for some sigs? Like if they requested that would it be ok? I guess it could be a style.
Eh, sorda.
My shadows were to show overlapping, to show something above him..but it messed up a bit.
Like I said, I am not too good at depth myself, but I am working on it.
The shading on the render itself and the Light source//Shadows really help.
Ok thanks. Well I think it looks great.