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Full Version: An Odd Idea, Courtesy of a Pokemon Fan
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Ahem... this seemed more appropriate for pokemon-based roleplaying than for general Pokemon discussion, so here I am... if this isn't in the right spot, however, I'm really sorry. With things like this, I'm sometimes not entirely sure.

Moving on, however, this idea sprang up a few months ago, and I've only just begun to work on it. Thus, it is in the little baby stages and is very rough and such. I'd appreciate some C&C/your thoughts overall. And to everyone who likes to keep humans mundane, I apologize in advance for not catering to your desires.

Poké-Bonding

I. Poké-Bonding in of itself

Also known as “Bonding”, the experimental elemental-controlling powers of Poke-Bonding was a series of experimental projects by Team Rocket in an effort to see if humans could control the elemental types of Pokémon. As a result, they created what Bonders themselves refer to as “Reverse Morphs”. While Bonders do gain the elemental control of the Pokémon they bond with, they also acquire some kind of physical trait akin to the Pokémon or element; each trait varies from Pokémon to Pokémon.

According to research notes taken during the project, Poké-Bonding requires in most cases that a human subject form a tight, actually caring bond with a Pokémon before the changes can even commence. To many a scientist’s chagrin, they’ve always had to have the Bonders grow good relationships with their Pokémon, which often lead to results that Team Rocket and the subjects didn’t exactly “enjoy”. The Poké-Bonding project came to a standstill a few months before Team Rocket was disbanded for the first time, after an experiment with a Haunter Bonder and a Rotom Bonder caused one of the facilities to unleash the hordes of Bonders being held there. It seems that the intangibility of the Haunter and the computer-hacking of the Rotom allowed for a nice escape route for all.

II. Poké-Bonding and Average Humans

The first one hundred experiments were on normal humans—or ones that did not possess innate powers. There were no issues with the Bonders during this time, aside from side effects that some of the scientists predicted. Between Class 1 Bonders (average humans) and Class 2 Bonders (psychics), it was discovered that even without Pokémon around, they could tap into their powers—albeit, the powers were weaker.

Class 1s are the most common of Bonder types, though it is hard to tell a Class 1 from a Class 2 and both from a human just off the bat—the Class 1s tend to hide within normal human society, trying to pass themselves off as just another human being.

II. Poké-Bonding and Psychics

These were classified as Class 2 Bonders, and all of them were psychics. Much to the surprise of the scientists working on the project, Class 2 Bonders possessed higher energy levels of elemental power, allowing their powers to amplify naturally. Also, the duration of their powers was increased.

Unfortunately, Class 2s reacted to the same elemental weaknesses as their Pokémon counterparts, something which was not witnessed nor recorded in the Class 1s. As a result, the side effects of Bonding between Class 2s, Ghosts, and Dark types results in greater duration and power of the side effects.

Unlike Class 1s, Class 2s are generally more open about their newfound powers. Some speculate that this may be a sign of arrogance, though that’s just blanketing the entire group.

IV. A list of Poké-Bonds and Their Effects (Or what I have so far)
Feel free to throw in your own ideas as to bonding powers and species, if you have ideas; obviously, this list is very far from complete. Also, bonds that people other than myself have come up with will be added in red. As a forewarning, they may get a tweek or two; just a slight one. If you aren't comfortable with that, just say so in your post!

24. Arbok—The bonder would gain fangs, and the ability to produce highly potent poison. Eventually the poison glands in the bonder's body would burst, causing the poison to seep throught the bonder's veins.

26. Raichu—The bonder could manipulate electricity, including thunder storms. Eventually the bonder becomes electricty themselves, and could only live in electric sources.

63, 64 and 65. Abra, Kadabra and Alakazam—The user can read minds, and when bonding Alakazam, can control them. The bonder eventually goes crazy from hearing the voices of everyone.


91. Gastly—Enables the Bonder to produce either a suffocating (males) or sleeping (female) gas to envelope targets. Over time, it will either suffocate the Bonder to death or put them in a never-ending sleep; either way, they will eventually die.

92. Haunter—warps the Bonder’s body into a fully intangible form, both in body and in clothing; this enables the Bonder to slip through almost any obstacle. Eventually, it will waste away the Bonder’s tangible body until only a spirit is left.

93. Gengar—turns the Bonder into a shadowy entity, allowing them to slip from one shadow to another. It will turn the Bonder into nothing but shadows, unable to turn back into a tangible form—akin to Haunter’s side effects.

133. Eevee—akin to the Pokémon, an Eevee Bonder is able to “adapt” to the environment around it at any one time and change into an Eeveelution Bonder of another kind. This resets back to Eevee after the bond is severed. Such a bond causes the user’s body to go haywire on a molecular level, resulting in horrible deformities that only worsen over time, whether or not Bonding is performed afterwards.

134. Vaporeon—the Bonder can melt into the water just as the Pokémon can; the user also gains a bluish tint to their skin, webbed feet, and gills. Eventually, the Bonder’s molecular structure will permanently become water, and the user’s spirit will inhabit the water—akin to a water nymph.

149. Dragonite—The bonder gains the temporary ability to fly, allowing air attacks in which they drop bombs. Eventually the bonder would not be able to remove its wings, and could no longer use them.

150. Mewtwo—the Bonder acquires a purple tint to their skin tone and goes into a berserker kind of rampage. Overuse of this bond results in the Bonder becoming unable to get out of the rampage, and eventually they will overexert themselves into a potentially permanent coma.

155, 156, & 157. Cyndaquil, Quilava, & Typholsion—as is with most of the fire-types, a Bonder’s body will become molten lava for a while; the Bonder can fling little “pellets” of lava which actually explode on impact. This trait is not shared with Growlieth and Arcanine, Ponyta and Rapidash, or Moltres. Also, the user's body will become covered in burn marks of various degrees (houndoom is the worst, with 3rd degree burns always) that refuse to heal when they reach critical stage.

475. Gallade—perhaps one of the single most painful powers out of them all, bonding with a Gallade allows for a sharp ridge of bone to appear out of the elbow and along the outer sides of the arms, wolverine style, taking the shape of Gallade's arm blades. It also allows for temporary (while the bond is intact) use of Psycho Cut by tapping into either dormant or already existant psychic powers; no, it doesn't allow for psychic power developement outside of the bond for Class 1s or underdeveloped Class 2s. It is extremely painful and causes quite a lot of blood to be spilt; plus, it leaves scars. Well, if the blood loss doesn't get you temoprarily (or fatally, may the Pokemon Gods forbid), eventually your arms will loose all feeling and control permanently.

V. Pros and Cons of Bonding

As dandy and great as it may be having a human that can do things Pokémon can do, Bonding comes at quite a great price. For every pro to Bonding, a bond has its cons; this could be anything from physical, mental, or emotional alteration of the Bonder up to death; horrific pain, scarring, disabilities… you name it, and bonding probably has it. Some bonds share the same cons, as they do with the pros, while others are completely unique to that species.

Individual cons, unless they are shared by various species of Pokémon, do not further the cons of another species. For example, if a Haunter Bond was deteriorating the physical form of a Bonder, a Vaporeon’s bond would not further that kind of deterioration. Just for my own personal kicks, there is no way to tell how much or little use a bond power will take to reach "critical stage" in the penalties of the power(s) used. Why? It spices things up in roleplays and stories. Suspense, you see.

Another con of Bonding is the short amount of time that a power stays; the maximum time has been recorded at five minutes and thirty-two seconds; using a power over and over after each bit of “down time” (usually another five minutes minimum) not only wears out the Bonder quickly but also increases the chances of reaching a critical stage for a certain kind of bond.

VI. Bonding “Types”, Advantages and Disadvantages

Just as it is with Pokémon, Bonders are affected by type advantages and disadvantages. According to what Pokémon was used in a bond, those types (singular or dual) will transfer to the Bonder. The effects can vary from unconsciousness to outright death according to the power of the attack(s) used on them. If this was implemented into roleplay, gauging this would be up to the players (perhaps and for now) just as it would with any other combat in free-form rp.
This seems like a really good idea. Are you going to implement into a roleplay anytime soon?
Perhaps. I have at least one character who was such an experiment.

But basing an actual roleplay or story around it... I'm not so sure if I'll do that just yet. I may start a one-shot or something first, just to get a feel for it all. This still has quite a bit of hammering out to do (and I don't mean a list of all the pokemon... I mean just some stuff in general I need to get written down and typed up).
Wow, I am impressed. =D It's really nice to see something being considered for a roleplay that's this well thought out.

I'm serious. When I began reading it, I was all 'Gwah! Not some 'Team Rocket turned me into the pokemorph and I band together with other pokemorphs to defeat them!1!' thing. However, it turned out to be a pretty original spin on the idea. =D

I wouldn't mind helping you with plot ideas and stuff if you ever get stuck, though I know you might want to do it alone. Anyway, good luck. =D
... I'd join. Seriously. I even have an idea for a Pokemon not listed:

Lucario: The abillity to control and see Aura. The Bonder loses control and cannot see normally, and the Aura they see affects their sight until they go blind.

Not fatal, but annoying. I guess it could be similar to the Gallade, with the spikes, the one in the chest eventually severs the link between the lungs or something.
Wow, I agree with Kim. This is a REALLY good idea. Major kudos to you.

If this ever takes off, I'd love to join.
Here're some ideas:

Poliwag: The bonder gains increased swimming abilities and an increased ability to hold one's breath. However, soon the bonder's skin grow amphibious to the point where the user can't stay on land for more then a few minutes.

Marowak: The user gains large durability to attacks and strength. However, the bonder's skull eventually breaks through the skin, and eventually starts to crush the brain until the bonder dies.

Doduo and Dodrio: The bonder gains increased awareness, a less needed amount of sleep, and the ability to think on different levels (e.i. he can think about more then one thing at the same time.) However, the bonder eventually starts to hear voices in his head, causing him/her to go mad.

Hoppip, Skiploom, and Jumpluff: The bonder grows lighter, able to move more quickly, jump higher, and even 'fly' for short bursts of time. Basically, the perfect person for a stealth job. The bonder would also be more powerful in sunlight. After a while, the bonder eventually grows so light that even the lightest breeze can lift up his body and carry him away.
Ooh, nice. I thought of a couple more:

Drifloon/Drifblim: The Bonder gains the ability to inflate himself and float for as long as they can hold their breath. However, eventually a similar Hoppip effect happens. The Bonder becomes unable to deflate, therefore being carried away often.

Beldum/Metang/Metagross: The Bonder gains the ability of psychic powers (Improved if a Class 2) and the power to harden their skin at will. The Bonder recieves a dual side effect: They begin hearing voices from peoples minds without trying, and eventually become nothing more than mind-reading statues until death.

I think the second one is pretty damn gruesome. Even coming from my sick and twisted mind.
OMG, I LOVEZ IT!

it is pretty awsome. very awsome. COMPLETELY RADLY AMAZINGLY AWSOME!!!!


i can't believe somone is truly this dedicated. kudos to you.
MOAR IDEAS NOW! >D Sorry if I'm doing similar stuff for the same evolution line, but when both things are pretty alike...^^;

Grimer and Muk: The person can release toxic gases at will, and can absorb and decompose trash and living creatures. Unfortunately, the body eventually starts to decompose itself, usually resulting in a long, painful death.

Hitmonlee: The bonder gains increased martial arts skills and agility, plus stretchier limbs. However, the body eventually starts to smooth over the mouth and nose, suffocating the bonder.

Cubone: The bonder gains tougher bones and tougher skin. The bonder can eventually gain the ability to bond stone and bones to his skin. The bonder will eventually gain a major sociopathic disorder, however.

Magmortar: The bonder gains cannon like missiles upon his body, upon which he can shoot out molten magma. They also gain a strong resistance to fire. The arm's flesh will eventually lose their fire-proof ability due to overuse, and will meltdown.

Snorlax: The user gains an unsatisfiable appetite, on which he can eat anything. His body also grows incredibly dense. Unfortunately, the body's metabolism eventually lowers down to niche, causing the bonder to become a bit fat turb 'o lard.
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