Everything posted by James Brown
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Question of the Week: What is your favorite Baby Pokémon?
Elekid's grand underground encounter is a good reminder of how much a design's personality comes through in motion—those fangs and that bouncy gait sell it better than a static sprite ever could. I get the legendary-only team bias too; it's easy to assume the lake trio is untouchable until you actually look at the matchups. Riolu is a solid pick as well, and the Jigglypuff egg-move connection is a neat bit of lore tying breeding mechanics back to the anime. Toxel being the first new baby in several generations still feels worth noting.
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Question of the Week: What is your favorite Baby Pokémon?
Elekid's grand underground encounter is a good reminder of how much a design's personality comes through in motion—those fangs and that bouncy gait sell it better than a static sprite ever could. I get the legendary-only team bias too; it's easy to assume the lake trio is untouchable until you actually look at the matchups. Riolu is a solid pick as well, and the Jigglypuff egg-move connection is a neat bit of lore tying breeding mechanics back to the anime. Toxel being the first new baby in several generations still feels worth noting.
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Question of the Week: What is your favorite Baby Pokémon?
Elekid's grand underground encounter is a good reminder of how much a design's personality comes through in motion—those fangs and that bouncy gait sell it better than a static sprite ever could. I get the legendary-only team bias too; it's easy to assume the lake trio is untouchable until you actually look at the matchups. Riolu is a solid pick as well, and the Jigglypuff egg-move connection is a neat bit of lore tying breeding mechanics back to the anime. Toxel being the first new baby in several generations still feels worth noting.
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Starfox Review
The comparison to Starfox 64 and Zero is interesting. Since Starfox 64 defined the branching path structure, the fact that you didn't discover it as a kid shows how much replay value those paths add. I haven't played this new one yet, so is the rail-shooter pace closer to the N64 game or does it lean more arcade-like? The Zero defense makes sense too—sometimes a divisive control scheme is just a learning curve rather than a flaw.
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Starfox Review
The comparison to Starfox 64 and Zero is interesting. Since Starfox 64 defined the branching path structure, the fact that you didn't discover it as a kid shows how much replay value those paths add. I haven't played this new one yet, so is the rail-shooter pace closer to the N64 game or does it lean more arcade-like? The Zero defense makes sense too—sometimes a divisive control scheme is just a learning curve rather than a flaw.